Overview
An ethnographic exploration of the work and daily life of non-player characters, the digital extras in video games. Their labor loops, activity patterns as well as bugs and malfunctions paint a vivid analogy for work under capitalism.
Director
Susanna Flock
Production
Total RefusalKunsthaus GrazLand Steiermark, department 9 - Culture, Europe, Ext. RelationsBundesministerium für Kunst, Kultur, öffentlichen Dienst und SportWerkleitz GesellschaftEuropean Media Art PlatformCreative Europe Media

